Applying a pack no longer switches Drive off
Most packs quietly turned Drive a Controller off when applied, while the page still showed it as on. If Drive stopped working for you after applying a pack, this was why. Plus four macro fixes and touchpad output on the DualShock 4.
Highlights
- Record a macro from inside your game with a global hotkey, instead of tabbing out to start and stop.
- A macro that moves a stick no longer takes the stick away from you, so a recoil pull works while you keep aiming.
- New: stop a macro the moment you release its trigger, instead of playing it to the end.
- New: map any button to the touchpad click on the emulated DualShock 4.
Fixes
- Applying a game pack could silently switch Drive a Controller off while the page still showed it as on.
- Macro recording captured buttons but could silently drop stick and trigger movement.
Applying a pack could switch Drive off
Most packs quietly disarmed Drive a Controller when applied, and nothing said so. The Keyboard & Mouse page carried on showing Drive as on over a feature that had stopped, which makes it about the hardest kind of fault to report: it worked, then it did not, and the app insisted it was fine.
Applying a pack from Browse is close to the first thing a new user does, so if Drive stopped working for you at some point and you never connected it to a pack, this is very likely the reason. Packs that carry their own keyboard and mouse setup still apply it as before.
Macros
Your sticks stay yours. A macro that moves a stick used to pin it, so you could not steer at all until the take finished. That makes the most obvious use of a stick macro impossible: a recoil pull that runs while you keep aiming. The macro now adds to your own movement instead of replacing it, and pushing against it cancels it. Takes recorded with your hands off the stick play back exactly as they did before.
Stick and trigger recording works. Recording captured buttons reliably but could silently drop analog movement, depending on what else was connected. It varied between app launches, which is a miserable thing to be on the wrong end of.
Record from inside your game. Assign the new Start/stop recording hotkey, leave the macro editor open behind your game, and record without tabbing out. The recording could always run during a game, it was only starting and stopping that meant alt-tabbing, and the alt-tab landed in the take. The hotkey keeps itself out of the recording, so it never plays back into the game.
Note
Bind the record hotkey to a bare function key such as F9. Every key of the shortcut is left out of the take, so a shortcut using Ctrl or Shift means that take cannot contain those keys.
Stop when the trigger is released. A new per-macro option that ends a run the moment you let go, wherever it has reached, releasing anything it was holding. Previously the only way to stop on release also looped the macro, so "play once, but let go to abort" could not be asked for.
Touchpad output
Any button can now click the touchpad on the emulated DualShock 4. The option appears on the Mapping page when your output is set to DualShock 4.