Changelog
What's new in OmniControl
Every release, with the highlights, the fixes, and any known issues - newest first.
v2.1.1Latest
Timing-free turn calibration and a calmer Keyboard & Mouse page
The turn-rate wizard is gone. Line up a landmark, turn one full circle, tap F8. The overlay now mirrors the keyboard-and-mouse pad for Xbox, and the Keyboard & Mouse page was rebuilt around an in-app guide.
- Turn-match calibration replaces the old spin-and-tap wizard - no stopwatch, just line up a landmark and turn one full circle.
- F8 starts and stops the measurement from any window.
- Keyboard & Mouse is selectable as an emulation input.
v2.1.0
Keyboard & Mouse: play controller-only games with mouse and keyboard
The flagship feature. Drive a virtual pad from your keyboard and mouse on games that only accept a controller, with a turn calibration that makes the mouse feel like a mouse instead of a stick.
- Keyboard & Mouse input: WASD to the left stick, mouse to aim, every key mappable to a button, trigger, or macro.
- A turn calibration that locks your in-game turn rate so aim tracks the mouse instead of drifting.
- Play Mode for switching cleanly between configuring a mapping and playing with it live.
v2.0.6
Seven emulation outputs, a rebuilt macro recorder, and a wave of UI work
Every emulation backend is now real - two virtual pads, keyboard, keyboard and mouse, and three Dolphin targets - alongside a macro recorder that captures sticks, triggers, and mouse, and a broad interface pass.
- All seven emulation outputs are live: virtual Xbox 360 and DualShock 4, keyboard, keyboard + mouse, and three Dolphin targets.
- The macro recorder now captures sticks, triggers, and mouse movement with per-tick timing, and turns emulation on automatically for playback.
- A Controllers status hub, stick-curve presets, and a live trigger histogram.