What's new in OmniControl
Every release, with the highlights, the fixes, and any known issues, newest first.
Multiplayer: local co-op for up to four players (v3.1.0)
- Two players on one PC: your controller is player 1 and your keyboard and mouse are player 2, as an Xbox 360 or DualShock 4 controller.
- Up to four players: plug in more controllers and they join as players 3 and 4, with nothing to set.
- Make it an Xbox controller: PlayStation and other controllers work in games that only see Xbox controllers.
A redesigned OmniControl (v3.0.0)
- A redesigned app: the device leads every page, your real values stand out, and every panel opens, closes and switches with the same quick, quiet motion.
- Drive a Controller now shows your keyboard and mouse next to the controller your game sees, and its Play Mode card gets straight to the point.
- A shorter sidebar: pages that need a controller fold away until one is connected, and Mouse Mute, Crosshair Studio and Game Packs are now tabs of the pages they belong with.
Xbox with keyboard and mouse, and Remote Play screenshots, clips and stats (v2.9.15)
- Xbox: your Xbox console or Xbox Cloud Gaming in Microsoft's own player, inside OmniControl, with your keyboard and mouse.
- Remote Play screenshots with Ctrl+Shift+S, saved to your Pictures folder.
- Instant replay: save the last 30 seconds of your stream as a clip with Ctrl+Shift+R, with no loss of quality.
Xbox output keeps up with fast A and D presses (v2.9.14)
- Spamming A and D (or any movement keys) on Xbox output no longer freezes movement or menu navigation while the mouse is still.
Remap your real keyboard, radial menus, and anti-deadzone that steps aside while you aim (v2.9.13)
- Remap your real keyboard from Mapping's new Keyboard and mouse section: any key can send another key, a shortcut, a mouse button, or nothing at all, in every game and app.
- Pro: give a key a hold or double-tap action, turbo, or a toggle, and switch the whole keyboard with layers you hold or toggle.
- Pro: analog keys.
Live picture filters in Remote Play, and a way to remove a paired console (v2.9.7)
- Remote Play gets live picture filters: brightness, contrast, saturation and sharpness, applied instantly with no reconnect, and a Reset to put them back.
- Remove console: delete a saved PS5 or PS4 pairing from OmniControl and pair it again from scratch, without reinstalling anything.
- When a Windows security policy (Smart App Control, a WDAC policy, or Secure Boot's signing check) blocks the Mouse Mute driver from loading, OmniControl now says exactly that instead of a bare error code.
Mouse Mute becomes its own tool, with real fixes underneath it (v2.9.6)
- Mouse Mute is now its own tab, with the mute toggle, mouse picker, panic key and Recover together.
- The driver installs more reliably: it no longer depends on a driver framework version some PCs were missing, so more installs succeed without extra setup.
- Fixed: Drive a Controller could stop tracking movement while armed.
Remote Play arrives, and the app now speaks seven languages (v2.9.5)
- Remote Play, built in.
- Automatic quality, and play away from home.
- Picture upscaling.
Updates now reach everyone, and uninstalling can no longer strand your controller (v2.9.1)
- OmniControl updates itself for any signed-in account, free or Pro.
- It keeps checking while it is open, and again when you come back to the window, instead of once at startup.
- Forty-four new game presets: Overwatch 2, Halo Infinite, Warframe, Team Fortress 2, DayZ, Ready or Not, Elden Ring Nightreign, Silksong, Armored Core VI, Oblivion Remastered, Metal Gear Solid Delta, Split Fiction, Hades II, DiRT Rally 2.0, Le Mans Ultimate, SnowRunner, Ace Combat 7, skate., Tony Hawk 3 + 4, Civilization VII, Frostpunk 2, Silent Hill f and more.
Crosshair Studio, and a controller that stops fighting you on Remote Play (v2.9.0)
- Crosshair Studio, a new section in the sidebar.
- Twenty-one shapes and forty-four ready-made designs, each drawn by the real renderer in its own tile, so what you see in the gallery is what lands on your screen.
- Build your own out of up to eight shapes you place yourself, on a canvas whose centre is the aim point.
Ghost Replay, and a keyboard setup for sixty-one games in one click (v2.8.1)
- Ghost Replay records everything your controller does across a whole session and plays it back into the game.
- Start Ghost is the primary button on every recording in your Library.
- It records whatever is driving the pad, whether that is a real controller, keyboard and mouse, or a controller you have hidden under emulation.
An overlay your capture software can actually record, and packs that arrive with the author's instructions (v2.8.0)
- Capture mode is now its own overlay window: opaque, decorated, draggable and in the taskbar.
- A game pack can carry the author's own instructions and screenshots.
- Write them in the app: headings, paragraphs, numbered steps, notes and up to eight images, with a live preview drawn by the same renderer an importer sees.
Theme Drops, and ninety-six moving finishes for your controller (v2.7.1)
- Twenty-six new animated finishes in the Themes gallery, taking it from thirty-eight to sixty-four: Rainfall, Snowfall, Sandstorm, Shallows, Meadow Wind, Marble, Figured Wood, Brushed Steel, Nacre, Craquelure, Phoenix, St Elmo's Fire, Ion Drive, Prism Cast, Sonar Sweep, Projection, Reactor Core, Hyperdrive, Deflector, Suminagashi, Kaleidoscope, Contour, Moire, Chevron Rush, Race Livery and Impact Map.
- Thirty-five new plain colour themes, taking those from twenty-six to sixty-one and weighted toward what the set was short of, which was anything that was not dark: real hardware finishes, jewel and metal, and era pieces like Vaporwave, Blueprint, Phosphor and Newsprint.
- The gallery now leads with the animated ones.
Controller skins that actually move, and a theme that follows you around the app (v2.6.8)
- Thirty-eight animated controller skins under Themes: Galaxy, Inferno, Kintsugi, Oil Slick, Cipher, Event Horizon, Liquid Chrome, Neon Grid and more.
- Every skin exposes its own controls (speed, colours, strength and pattern scale), and only the ones that effect actually uses.
- Your theme now applies everywhere the app draws your device, including the Dashboard and the keyboard overlay, not just inside the overlay.
A guided introduction, and a camera that stops turning on its own (v2.6.7)
- Get Started: a guided tour that uses your own controller in 3D to explain how OmniControl sits between your device and your game, why a game can end up seeing two controllers at once, and how to play with keyboard and mouse.
- The pages that most often confuse people now link straight to the part of the tour that explains them, so the answer arrives when you hit the problem rather than on your first day.
- Play Mode can be opened and closed with a hotkey, so you no longer have to alt-tab out of a match to reach it.
Bring your DS4Windows profiles, and six new overlay themes (v2.6.6)
- Import from DS4Windows: pick your profile, see exactly what carries over and what still needs manual setup, then import it as a new profile.
- Six new overlay themes: Aurora, Abyss, Toxic, Royal, Rose Gold and Sunset, twenty-six in all, several of them showing off stick and trigger reactions the older themes never used.
Less to wade through, and five things that were quietly broken (v2.6.5)
- A simplification pass across all seventeen screens: controls that duplicated one another, repeated a choice already made, or did nothing until output was running have been removed.
- The settings that change what your controller does are no longer buried under ones that do not.
- Nothing you had configured changes; this is about what is shown, not what is stored.
Controllers we have never seen, and a server blip that stopped being fatal (v2.6.4)
- Controllers without built-in support are now read automatically, from the controller's own description of itself.
- A setup flow that asks you to press each button in turn, including back buttons, and skips anything your pad does not have.
- Choose which layout an unrecognised controller is shown as, remembered per controller and per connection.
The macro that nothing could stop, and a Hold that never held (v2.6.3)
- Hold mode now runs while you hold the button, and stops when you let go.
- Choose whether letting go cuts the run off instantly or finishes the pass.
- Set how far L2 or R2 must be pulled before a macro fires.
The touchpad click that arrived as a different button (v2.6.2)
- Hotkeys accept any key on the keyboard, plus the side buttons on your mouse.
- Type exact stick coordinates and trigger pulls into a macro instead of recording them.
- A Back buttons check that tells you what your controller's paddles actually send.
Why macros never fired on an Xbox controller (v2.6.1)
- Type an exact value into any slider instead of dragging for it.
- Pause or resume a macro, or all of them, from a global hotkey.
- Select several macros at once to enable, disable or delete them together.
The Steam Controller, and hiding no longer breaks Xbox pads (v2.6.0)
- New: full support for Valve's Steam Controller, including both trackpads and all four grip buttons.
- Rear and grip buttons can now be bound from the controller itself, instead of only from the list view.
- Buttons that cannot drive an emulated pad now say so, instead of quietly dropping what you picked.
Applying a pack no longer switches Drive off (v2.5.11)
- Record a macro from inside your game with a global hotkey, instead of tabbing out to start and stop.
- A macro that moves a stick no longer takes the stick away from you, so a recoil pull works while you keep aiming.
- New: stop a macro the moment you release its trigger, instead of playing it to the end.
A better first hide (v2.5.10)
- After hiding a controller, the page no longer asks you to connect one.
Xbox controllers can be hidden (v2.5.9)
- Xbox and SCUF controllers can now be hidden from games.
- Drive a Controller now tells you when it is receiving nothing, instead of looking like it works.
Overlay Studio, and a lot more packs (v2.5.8)
- Overlay Studio: click a part of the controller and paint it, with 20 presets and share codes that work offline.
- A macro can now be triggered by a button combination, like L1 and R1 held together.
- The Wii Remote shake can be put on a button instead of flicking the controller.
Native Input Mute fixes (v2.5.7)
- A muted key whose release was missed no longer stays stuck down, so strafing with muted WASD responds properly again.
- The mouse is only routed through OmniControl when you have actually selected a mouse input to mute.
- Muting the keyboard can no longer be delayed by mouse movement.
Native Input Mute (v2.5.6)
- Native Input Mute: pick keys, mouse buttons, the wheel or pointer movement and stop them performing their normal Windows actions.
- Muted inputs still reach OmniControl, so a key driving your virtual stick no longer also types into whatever is behind the game.
- Global by design: no game detection, no per-game setup, no lists.
A rebuilt dashboard and tabbed settings (v2.1.2)
- Rebuilt dashboard: your active profile, setup progress and quick actions in one place.
- Settings is now tabbed, and links from elsewhere in the app open the exact tab you need.
- Emulation and Keyboard & Mouse show what Pro unlocks up front, and both can still be set up in full on the free tier.
Timing-free turn calibration and a calmer Keyboard & Mouse page (v2.1.1)
- Turn-match calibration replaces the old spin-and-tap wizard: no stopwatch, just line up a landmark and turn one full circle.
- F8 starts and stops the measurement from any window.
- Keyboard & Mouse is selectable as an emulation input.
Keyboard & Mouse: play controller-only games with mouse and keyboard (v2.1.0)
- Keyboard & Mouse input: WASD to the left stick, mouse to aim, every key mappable to a button, trigger, or macro.
- A turn calibration that locks your in-game turn rate so aim tracks the mouse instead of drifting.
- Play Mode for switching cleanly between configuring a mapping and playing with it live.
Seven emulation outputs, a rebuilt macro recorder, and a wave of UI work (v2.0.6)
- All seven emulation outputs are live: virtual Xbox 360 and DualShock 4, keyboard, keyboard + mouse, and three Dolphin targets.
- The macro recorder now captures sticks, triggers, and mouse movement with per-tick timing, and turns emulation on automatically for playback.
- A Controllers status hub, stick-curve presets, and a live trigger histogram.