The Last of Us Part I
OmniControl setups for The Last of Us Part I. Free to browse and import.
8 configs

The Last of Us Part I (PS5 Remote Play)
Action
Base sensitivity is a deliberate 50 cm/360 and right mouse drops it to 0.55 while the over the shoulder aim is held, which is where the rifle sway is felt. Listen mode and weapon swap share R1 on Q and MOUSE4, melee is F, crouch is C, grab is E, sprint is Shift and MOUSE5, the flashlight is T, look-at is X and Tab opens the backpack on the touchpad exactly as the pad does. The weapon cross is on 1 to 4 and the scroll wheel, so a throwable can be picked, arced with right mouse and thrown with left, and Ctrl holds the slow walk.
Keyboard & Mouse · Output · Haptics & lightbar
by OmniControl · 0 imports

The Last of Us - Field Kit
Action
Craft-then-equip, the listen sweep, the shiv-ready routine and a brick throw into a swing.
Macros · Haptics & lightbar
by OmniControl · 0 imports

The Last of Us Part I - Keyboard to Controller
Action
Deliberate and quiet: low walk scale for crouched movement, a settled aim, listen mode on the bumper.
Keyboard & Mouse · Haptics & lightbar
by OmniControl · 0 imports

The Last of Us Part I - Prone Drop Dance
Fun & flair
Hold to rapidly drop to crouch/prone and back up - the classic drop-shot dance.
Macros · Haptics & lightbar
by OmniControl · 0 imports

The Last of Us Part I - Weapon Juggle
Fun & flair
Rapidly cycles your weapons for a flashy swap spam.
Macros · Haptics & lightbar
by OmniControl · 0 imports

The Last of Us Part I - Throwables Barrage
Fun & flair
Chucks six of your throwables in quick succession.
Macros · Haptics & lightbar
by OmniControl · 0 imports

The Last of Us Part I - Survivor Swagger
Fun & flair
Single-player flair for Joel - a dodge juke, a crouch/prone drop dance, a weapon juggle and a throwables barrage. All cosmetic, story mode only.
Macros · Haptics & lightbar
by OmniControl · 0 imports

The Last of Us Part I - Controller Tuning
Action
Adds a steady aim curve, a low aim deadzone, and gun-break and aim-down-sights trigger effects for The Last of Us Part I.
Sticks & triggers · Haptics & lightbar
by OmniControl · 0 imports
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