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The Last of Us Part I packs

OmniControl setups for The Last of Us Part I. Free to browse and import - try one on a fresh profile without touching your own.

The Last of Us Part I (PS5 Remote Play)

The Last of Us Part I · Action

by OmniControl

Base sensitivity is a deliberate 50 cm/360 and right mouse drops it to 0.55 while the over the shoulder aim is held, which is where the rifle sway is felt. Listen mode and weapon swap share R1 on Q and MOUSE4, melee is F, crouch is C, grab is E, sprint is Shift and MOUSE5, the flashlight is T, look-at is X and Tab opens the backpack on the touchpad exactly as the pad does. The weapon cross is on 1 to 4 and the scroll wheel, so a throwable can be picked, arced with right mouse and thrown with left, and Ctrl holds the slow walk.

  • Keyboard & Mouse
  • Output
  • Haptics & lightbar
0 imports

The Last of Us - Field Kit

The Last of Us Part I · Action

by OmniControl

Craft-then-equip, the listen sweep, the shiv-ready routine and a brick throw into a swing.

  • Macros
  • Haptics & lightbar
0 imports

The Last of Us Part I - KBM to Controller

The Last of Us Part I · Action

by OmniControl

Deliberate and quiet: low walk scale for crouched movement, a settled aim, listen mode on the bumper.

  • Keyboard & Mouse
  • Haptics & lightbar
0 imports

The Last of Us Part I - Prone Drop Dance

The Last of Us Part I · Fun & flair

by OmniControl

Hold to rapidly drop to crouch/prone and back up - the classic drop-shot dance.

  • Macros
  • Haptics & lightbar
0 imports

The Last of Us Part I - Weapon Juggle

The Last of Us Part I · Fun & flair

by OmniControl

Rapidly cycles your weapons for a flashy swap spam.

  • Macros
  • Haptics & lightbar
0 imports

The Last of Us Part I - Throwables Barrage

The Last of Us Part I · Fun & flair

by OmniControl

Chucks six of your throwables in quick succession.

  • Macros
  • Haptics & lightbar
0 imports

The Last of Us Part I - Survivor Swagger

The Last of Us Part I · Fun & flair

by OmniControl

Single-player flair for Joel - a dodge juke, a crouch/prone drop dance, a weapon juggle and a throwables barrage. All cosmetic, story mode only.

  • Macros
  • Haptics & lightbar
0 imports

The Last of Us Part I - Controller Tuning

The Last of Us Part I · Action

by OmniControl

Adds a steady aim curve, a low aim deadzone, and gun-break and aim-down-sights trigger effects for The Last of Us Part I.

  • Sticks & triggers
  • Haptics & lightbar
0 imports