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The Last of Us Part I

OmniControl setups for The Last of Us Part I. Free to browse and import.

8 configs

The Last of Us Part I (PS5 Remote Play)

Action

Base sensitivity is a deliberate 50 cm/360 and right mouse drops it to 0.55 while the over the shoulder aim is held, which is where the rifle sway is felt. Listen mode and weapon swap share R1 on Q and MOUSE4, melee is F, crouch is C, grab is E, sprint is Shift and MOUSE5, the flashlight is T, look-at is X and Tab opens the backpack on the touchpad exactly as the pad does. The weapon cross is on 1 to 4 and the scroll wheel, so a throwable can be picked, arced with right mouse and thrown with left, and Ctrl holds the slow walk.

Keyboard & Mouse · Output · Haptics & lightbar

by OmniControl · 0 imports

The Last of Us - Field Kit

Action

Craft-then-equip, the listen sweep, the shiv-ready routine and a brick throw into a swing.

Macros · Haptics & lightbar

by OmniControl · 0 imports

The Last of Us Part I - Keyboard to Controller

Action

Deliberate and quiet: low walk scale for crouched movement, a settled aim, listen mode on the bumper.

Keyboard & Mouse · Haptics & lightbar

by OmniControl · 0 imports

The Last of Us Part I - Prone Drop Dance

Fun & flair

Hold to rapidly drop to crouch/prone and back up - the classic drop-shot dance.

Macros · Haptics & lightbar

by OmniControl · 0 imports

The Last of Us Part I - Weapon Juggle

Fun & flair

Rapidly cycles your weapons for a flashy swap spam.

Macros · Haptics & lightbar

by OmniControl · 0 imports

The Last of Us Part I - Throwables Barrage

Fun & flair

Chucks six of your throwables in quick succession.

Macros · Haptics & lightbar

by OmniControl · 0 imports

The Last of Us Part I - Survivor Swagger

Fun & flair

Single-player flair for Joel - a dodge juke, a crouch/prone drop dance, a weapon juggle and a throwables barrage. All cosmetic, story mode only.

Macros · Haptics & lightbar

by OmniControl · 0 imports

The Last of Us Part I - Controller Tuning

Action

Adds a steady aim curve, a low aim deadzone, and gun-break and aim-down-sights trigger effects for The Last of Us Part I.

Sticks & triggers · Haptics & lightbar

by OmniControl · 0 imports

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