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Game Pack · Armored Core VI: Fires of Rubicon

Armored Core VI: Fires of Rubicon (PS5 Remote Play)

All four weapons sit where a shooter hand expects them, so they can go off together: left click is the right arm unit, right click the left arm, and Q and E fire the two back units. Shift and Mouse 5 both quick boost, Space ascends, C toggles boost and Mouse 4 holds assault boost, which keeps every boost off the face buttons and leaves the thumb on the movement keys. Middle click is Target Assist on the right stick click, F takes the access and shift control prompt, R pulls a repair kit, V scans and 1 and 2 reach the purge and option directions on the D-pad.

Share code
OC-ARMO366N
Armored Core VI: Fires of Rubicon
Action
by OmniControl

From the author

Setting this up for PS5 Remote Play

This preset drives a virtual DualShock 4 from your keyboard and mouse, so Armored Core VI: Fires of Rubicon reads an ordinary controller. Buttons, sticks and triggers are proven end to end through chiaki-ng on a real PS5. The touchpad binds are here because the output IS a DualShock 4, but a touchpad press arriving over Remote Play has not been measured yet, so treat those binds as untested.

1

Install a Remote Play client on this PC and pair it with your PS5. These presets are built and tested against chiaki-ng.

2

In the Remote Play client, turn OFF its own keyboard and controller mapping, and unplug or hide any controller you are not using. The client merges every input it can see with this one, so anything left connected fights your binds.

3

In OmniControl, set the Emulation output to DualShock 4 and start it.

4

Import this pack, then turn on Drive a Controller.

5

Start the Remote Play client and connect. It picks up the virtual DualShock 4 the same way it would a real pad plugged into this PC.

6

Launch Armored Core VI: Fires of Rubicon on the console and play.

Aim is tuned to 34 cm per 360. If that feels fast or slow for your mouse, change it on the Drive a Controller page - everything else in the preset stays as it is.

If the character drifts or walks by itself, a real controller is still connected and the client is merging it with this one. OmniControl's Hide my controller fixes that, or unplug it.

Remote Play streams video, so there is always some delay between your hand and the screen. A wired connection to the console does more for that than any setting here.

What this pack changes

Haptics & lightbarFree on your pad
  • Lightbar - custom colour
OutputVia Emulation
  • Emulation - virtual controller target
Free - works on your real pad Reaches the game through Emulation (Pro)
Import it

Have the app installed? Use Open in OmniControl below - it jumps straight to the import preview. Otherwise:

  1. Open OmniControl and go to Profiles (or Game Packs).
  2. Click Import, then paste the code above into the share-code box.
  3. Preview what it changes, then create a profile from it.

Importing only ever creates a NEW profile - your existing profiles are never touched.