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Bloodborne

OmniControl setups for Bloodborne. Free to browse and import.

2 configs

Bloodborne (PS5 Remote Play)

Action

Game rate is set to 30 Hz to match the PS4 build the PS5 runs through backward compatibility, camera smoothing is zero, and the attack is a plain hold on left mouse with no turbo, so a rally counter fires the instant the button goes down.

Keyboard & Mouse · Output · Haptics & lightbar

by OmniControl · 0 imports

Bloodborne - Keyboard to Controller

Action

Bloodborne's defining mechanic is the gun-parry (shooting an enemy mid-attack stuns them for a visceral attack) - it gets its own dedicated trigger-bound key here rather than sharing with melee, since timing it separately from your main attack is the whole point. Transform-weapon (R1-equivalent hold in the original) is its own bind too, plus dash on Space.

Keyboard · Sticks & triggers · Haptics & lightbar

by OmniControl · 0 imports

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Every pack is free to browse and import. Lighting, haptics, motion and key binds apply straight away; buttons, sticks and triggers reach your game once Emulation is on. Only creating and sharing your own pack needs Pro.