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Dark Souls III

OmniControl setups for Dark Souls III. Free to browse and import.

3 configs

Dark Souls III (PS5 Remote Play)

Action

This is the PS4 build played on PS5, and the binds follow that build's own pad layout: left and right click are the right hand's normal and strong attacks, the rear mouse button and middle click are the left hand's attack and its weapon art or parry, and the forward mouse button locks on. Space backsteps, rolls and sprints, C jumps because Dark Souls III puts jump on the left stick click, F interacts, T two-hands the weapon, R uses the selected quick item and 1, 2, Q and E cycle spells, quick items and both weapon hands. The touchpad is split the way the game reads it, so G opens the gesture menu on the left half and Tab the start menu on the right.

Keyboard & Mouse · Output · Haptics & lightbar

by OmniControl · 0 imports

Dark Souls III - Keyboard to Controller

Action

Bumpers attack, triggers go heavy, B rolls and sprints. A camera slowed to 32 cm per 360 so lock-on duels stay readable.

Keyboard & Mouse · Haptics & lightbar

by OmniControl · 0 imports

Dark Souls III - Precision & Weight

Action

Deliberate precision-curve camera with slightly firmer deadzones to stop drift in tight arenas, plus a weighted R2 trigger resistance for heavy greatsword swings.

Sticks & triggers · Haptics & lightbar

by OmniControl · 0 imports

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Every pack is free to browse and import. Lighting, haptics, motion and key binds apply straight away; buttons, sticks and triggers reach your game once Emulation is on. Only creating and sharing your own pack needs Pro.