
Dark Souls III (PS5 Remote Play)
Action
This is the PS4 build played on PS5, and the binds follow that build's own pad layout: left and right click are the right hand's normal and strong attacks, the rear mouse button and middle click are the left hand's attack and its weapon art or parry, and the forward mouse button locks on. Space backsteps, rolls and sprints, C jumps because Dark Souls III puts jump on the left stick click, F interacts, T two-hands the weapon, R uses the selected quick item and 1, 2, Q and E cycle spells, quick items and both weapon hands. The touchpad is split the way the game reads it, so G opens the gesture menu on the left half and Tab the start menu on the right.
Keyboard & Mouse · Output · Haptics & lightbar
by OmniControl · 0 imports

Dark Souls III - Keyboard to Controller
Action
Bumpers attack, triggers go heavy, B rolls and sprints. A camera slowed to 32 cm per 360 so lock-on duels stay readable.
Keyboard & Mouse · Haptics & lightbar
by OmniControl · 0 imports

Dark Souls III - Precision & Weight
Action
Deliberate precision-curve camera with slightly firmer deadzones to stop drift in tight arenas, plus a weighted R2 trigger resistance for heavy greatsword swings.
Sticks & triggers · Haptics & lightbar
by OmniControl · 0 imports
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