Dragon Ball: Sparking! Zero
OmniControl setups for Dragon Ball: Sparking! Zero. Free to browse and import.
3 configs

Dragon Ball: Sparking! Zero - Keyboard to Controller
Action
Sparking! Zero is button-native arena fighting with no aiming - right stick just pans a free camera so sensitivity/tuning is kept low. Ki blast and dash/teleport (Sparking's signature quick-step movement) each get dedicated keys, with light/heavy attack on mouse buttons and guard on a held key.
Keyboard · Sticks & triggers · Haptics & lightbar
by OmniControl · 0 imports

Dragon Ball: Sparking! Zero (PS5 Remote Play)
Fighting
WASD moves and the mouse buttons fight: left button throws melee, right button throws the ki blast, Shift steps and dashes, Space ascends and Ctrl descends, with guard on Q and ki charge on R. The four d-pad directions sit on 1 to 4, where Sparking Zero keeps its skill and panel shortcuts, and the transformation and fusion panel reuses the same four face buttons that your melee and ki blast keys already press. Lock-on decides where the camera looks in this game, so the mouse stays a pair of buttons rather than an aim device.
Keyboard & Mouse · Output · Haptics & lightbar
by OmniControl · 0 imports

Dragon Ball: Sparking! Zero - Camera & Ki Charge
Fighting
Gives the right stick a finer center band for camera nudges when lock-on lets go, and shortens the ki charge and descend trigger holds so they engage before the finger bottoms out.
Sticks & triggers · Haptics & lightbar
by OmniControl · 0 imports
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