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Ghost of Tsushima Director's Cut packs

OmniControl setups for Ghost of Tsushima Director's Cut. Free to browse and import - try one on a fresh profile without touching your own.

Ghost of Tsushima Director's Cut (PS5 Remote Play)

Ghost of Tsushima Director's Cut · Action

by OmniControl

Shares its key layout with the Ghost of Yotei preset so stances and combat feel identical across both games, and it leans on the real touchpad gestures harder than anything else on the slate: G is the guiding wind swipe-up, Z draws and sheathes the sword, and X holds the remaining swipe-down slot.

  • Keyboard & Mouse
  • Output
  • Haptics & lightbar
0 imports

Ghost of Tsushima - Stance Set

Ghost of Tsushima · Action

by OmniControl

Stance swap into a strike, the standoff opener, kunai-then-follow and a heal-and-reset.

  • Macros
  • Haptics & lightbar
1 import

Ghost of Tsushima - KBM to Controller

Ghost of Tsushima · Action

by OmniControl

Stance swaps on the d-pad, strikes on the triggers, parry on the bumper - the duel layout, driven from a keyboard.

  • Keyboard & Mouse
  • Haptics & lightbar
0 imports

Ghost of Tsushima - Bow of Respect

Ghost of Tsushima · Action

by OmniControl

Performs your bow gesture to honour a fallen opponent.

  • Macros
  • Haptics & lightbar
0 imports

Ghost of Tsushima - Ghost Cinematics

Ghost of Tsushima · Action

by OmniControl

Turn a duel into a screenshot - call the guiding wind then drop into photo mode for a clean composition, or bow to honour a fallen foe. Single-player, pure style.

  • Macros
  • Haptics & lightbar
1 import

Ghost of Tsushima - Way of the Ghost

Ghost of Tsushima · Action

by OmniControl

A precise camera curve for standoffs and archery, with an arrow-loose break on the fire trigger and draw resistance when you aim the bow.

  • Sticks & triggers
  • Haptics & lightbar
4 imports