
Ghost of Yotei - Keyboard to Controller
Action
Continues Ghost of Tsushima's stance system - a defining mechanic where you switch fighting stances to counter specific enemy weapon types - bound to a dedicated key here rather than folded into a generic weapon-switch, plus standoff/quickdraw (the series' signature duel-initiator) on its own bind, and parry/deflect on a held key.
Keyboard · Sticks & triggers · Haptics & lightbar
by OmniControl · 0 imports

Ghost of Yotei (PS5 Remote Play)
Action
E is both interact and the stance modifier, so holding E and tapping an attack key performs the R2-plus-face-button stance swap the pad does, and the guiding wind is a real touchpad swipe-up on G rather than a click.
Keyboard & Mouse · Output · Haptics & lightbar
by OmniControl · 2 imports
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