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Hollow Knight: Silksong

OmniControl setups for Hollow Knight: Silksong. Free to browse and import.

3 configs

Hollow Knight: Silksong - Keyboard to Controller

Action

Silksong's precision-platformer identity means jump, dash, and attack need to be on the most reachable keys with zero input lag feel - Z jump, X attack, C dash match the real Hollow Knight PC default convention (not WASD-adjacent letters), with spell-cast and focus/heal on dedicated keys and a downward strike (pogo) sharing attack since it's direction-based, not a separate bind in the original game.

Keyboard · Sticks & triggers · Haptics & lightbar

by OmniControl · 0 imports

Hollow Knight: Silksong (PS5 Remote Play)

Platformer

Hornet's needle is on left mouse and Bind is on right mouse, so the heal is a hold on a button your hand already owns, with the silk skill on F and the harpoon on Q. Sprint is Shift, the needolin is E, the challenge is on V, and quick map and inventory stay on Tab and I, the game's own keys. The left stick runs with no ramp and forced diagonals so the fast aerial work lands as exact eight-way input, and the arrow keys drive the d-pad if you want it fully digital.

Keyboard & Mouse · Output · Haptics & lightbar

by OmniControl · 0 imports

Hollow Knight: Silksong - Precision Weave

Platformer

Full-tilt left stick response for wall jumps and pogos, a wider right-stick deadzone so a nudge does not pan the camera, sprint and harpoon at two thirds of the trigger pull, and Bind on the unused left stick click.

Sticks & triggers · Haptics & lightbar

by OmniControl · 0 imports

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