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Marvel's Spider-Man 2

OmniControl setups for Marvel's Spider-Man 2. Free to browse and import.

2 configs

Marvel's Spider-Man 2 (PS5 Remote Play)

Action

The left stick gets a 110 ms analog ramp so holding right mouse to web-swing steers progressively instead of snapping to full deflection, and light attack, swing, aim, web-shooter and parry sit on the five mouse buttons, with Q and E duplicating the two hold-modifiers so the symbiote abilities stay under the left hand.

Keyboard & Mouse · Output · Haptics & lightbar

by OmniControl · 2 imports

Marvel's Spider-Man 2 - Keyboard to Controller

Action

Spider-Man's real default: Space jump, E web-zip (the defining traversal tool, bound distinctly from jump since chaining zip-jump-swing is the whole movement tech), attack on LMB, dodge on a dedicated key, and gadget wheel on the bumper - web-swinging itself is stick-driven momentum, not a key, so this focuses right-stick tuning on camera feel during swings rather than aim precision.

Keyboard · Sticks & triggers · Haptics & lightbar

by OmniControl · 0 imports

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