Metal Gear Solid Delta: Snake Eater
OmniControl setups for Metal Gear Solid Delta: Snake Eater. Free to browse and import.
3 configs

Metal Gear Solid Delta: Snake Eater - Keyboard to Controller
Action
MGS3's stealth-action defaults: Space crouch/prone cycle, Ctrl crawl, E is CQC (a defining Snake Eater mechanic bound to its own key rather than folded into attack), item wheel and camouflage menu on dedicated keys since gear/camo management is constant in this game.
Keyboard · Sticks & triggers · Haptics & lightbar
by OmniControl · 0 imports

Metal Gear Solid Delta: Snake Eater (PS5 Remote Play)
Action
Set Snake Eater to New Style before using this, because the preset is built for that scheme's free third person camera, and Legacy Style's fixed overhead view is not something a mouse turns. Right mouse aims and eases the mouse for the over the shoulder shot, left click is attack and CQC, middle click drops to first person, Ctrl crouches, Space evades, R reloads and F takes the action prompt. Alt holds the stalking move, C eases the stick down to a slow creep, 1 to 4 open the equipment, weapon, camouflage and radio windows, Shift clicks the left stick and Tab opens the Survival Viewer on the touchpad.
Keyboard & Mouse · Output · Haptics & lightbar
by OmniControl · 0 imports

Metal Gear Solid Delta: Snake Eater - Slow Walk Precision
Action
Stretches the slow half of the left stick so a crouch-walk pace holds without breaking into a run, softens the aim camera, and puts a commit point in the fire trigger. Works in Legacy and New Style.
Sticks & triggers · Haptics & lightbar
by OmniControl · 0 imports
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