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Monster Hunter Wilds

OmniControl setups for Monster Hunter Wilds. Free to browse and import.

7 configs

Monster Hunter Wilds - Hunt Routine

Action

The between-fight chores: sharpen through the whole animation, the potion-then-mega chain, five-shot ammo crafting, a triple carve and a flash-and-evade.

Macros · Haptics & lightbar

by OmniControl · 0 imports

Monster Hunter Wilds (PS5 Remote Play)

RPG

Right mouse holds Focus Mode with a 0.7 sensitivity drop, which is where the whole preset hangs, and left mouse is the Triangle attack. F takes the Circle special action and gather, mouse 5 or R covers the R2 weapon move and guard, E uses an item or sheathes, and Space jumps, dodges and dismounts. Shift sprints, Q locks on, Tab brings up the item display, the up arrow sends the Seikret off on auto travel and M opens the map on the touchpad.

Keyboard & Mouse · Output · Haptics & lightbar

by OmniControl · 0 imports

Monster Hunter Wilds - Keyboard to Controller

Action

Weapon combos across the face buttons and triggers, item bar on the d-pad, and a camera paced for tracking a monster rather than flicking.

Keyboard & Mouse · Haptics & lightbar

by OmniControl · 0 imports

Monster Hunter Wilds - Rapid Carve

Action

Hold to keep tapping confirm while carving.

Macros · Haptics & lightbar

by OmniControl · 0 imports

Monster Hunter Wilds - Victory Flex

Action

Fires two of your gesture / pose binds back to back for a hunt-complete flex.

Macros · Haptics & lightbar

by OmniControl · 0 imports

Monster Hunter Wilds - Hunter's Helpers

Action

The classic hunter quality-of-life macros - rapid-tap confirm to combine a full stack or carve quickly - plus a victory flex to pose over a fallen monster. Single-player and PvE hunts.

Macros · Haptics & lightbar

by OmniControl · 1 import

Monster Hunter Wilds - Weighted Hunt

Action

Weighty camera curve with a firm weapon trigger for committing to big hunting-weapon attacks.

Sticks & triggers · Haptics & lightbar · layers

by OmniControl · 0 imports

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