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Monster Hunter: World

OmniControl setups for Monster Hunter: World. Free to browse and import.

4 configs

Monster Hunter: World (PS5 Remote Play)

RPG

This is the PS4 build of World running on a PS5, and the layout is melee first: left mouse is the Triangle attack, right mouse the Circle attack, and F carves and interacts on that same Circle button. Middle mouse holds the slinger aim with a 0.7 sensitivity drop, mouse 5 or R covers the R2 special action, E uses the selected item and Space crouches and dodges. Shift sheathes and dashes on R1, C latches the dash toggle, the arrow keys move along the item bar and M opens the wildlife map on the touchpad.

Keyboard & Mouse · Output · Haptics & lightbar

by OmniControl · 0 imports

Monster Hunter World - Camp Chores

Action

Sharpen, mega potion, ammo crafting and carving - the same ritual set, timed to World's slightly slower animations.

Macros · Haptics & lightbar

by OmniControl · 0 imports

Monster Hunter: World - Keyboard to Controller

Action

The classic hunt layout: attacks on the face buttons, sheathe and dodge where a pad puts them, slinger on the bumper.

Keyboard & Mouse · Haptics & lightbar

by OmniControl · 0 imports

Monster Hunter World - Monster Tracking

Action

Faster near-linear camera to keep fast monsters framed where the default look lags, plus an R2 trigger resistance that adds weight to charged and special weapon attacks.

Sticks & triggers · Haptics & lightbar

by OmniControl · 0 imports

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