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The Elder Scrolls IV: Oblivion Remastered

OmniControl setups for The Elder Scrolls IV: Oblivion Remastered. Free to browse and import.

3 configs

The Elder Scrolls IV: Oblivion Remastered - Keyboard to Controller

RPG

Bethesda's classic default keys carry into the remaster: Space jump, held-Shift sprint, LMB attack/cast, RMB block (or secondary spell if dual-wielding magic), Z toggles sneak (a real Oblivion default, not held), and Tab opens the inventory/menu system this game is built around.

Keyboard · Sticks & triggers · Haptics & lightbar

by OmniControl · 0 imports

The Elder Scrolls IV: Oblivion Remastered (PS5 Remote Play)

RPG

Every bind here is Oblivion Remastered's own keyboard layout pointed at the pad: left click attacks and holds into a power attack, right click blocks, C or the mouse thumb button casts, F sheathes, Space jumps, Ctrl sneaks, R holds the HUD shortcut wheel open and T waits. Holding left click also drops the sensitivity to 70 percent, which steadies a bow draw. Shift sprints while Caps Lock latches the sprint on for a long walk, and F1, F3, I and M reach the character, magic, inventory and map screens the D-pad opens.

Keyboard & Mouse · Output · Haptics & lightbar

by OmniControl · 0 imports

The Elder Scrolls IV: Oblivion Remastered - Bow And Blade

RPG

Slower, finer first-person look with a small deadzone for bow and spell aiming, a raised left-stick curve that keeps sneak speeds usable, and attack and block reaching full pull at 70 percent of the trigger throw.

Sticks & triggers · Haptics & lightbar

by OmniControl · 0 imports

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Every pack is free to browse and import. Lighting, haptics, motion and key binds apply straight away; buttons, sticks and triggers reach your game once Emulation is on. Only creating and sharing your own pack needs Pro.