
Sea of Thieves - Keyboard to Controller
Co-op
Sea of Thieves is interact-driven rather than combat-driven: E is the universal interact/hold key (used for sails, wheel, ladders, everything), Space jump, LMB/RMB for weapon use, and a dedicated sheathe-weapon key matches the game's real default since drawing/sheathing is a distinct bind.
Keyboard · Sticks & triggers · Haptics & lightbar
by OmniControl · 0 imports

Sea of Thieves (PS5 Remote Play)
Sandbox
First person with a pure look camera, so the mouse drives the right stick at 40 cm/360 and drops to half scale while right mouse holds secondary use, which is the aim for the flintlock, the Eye of Reach and the spyglass. The item radial is on Q and MOUSE5 and the pirate chat radial on E and MOUSE4, with primary use on left mouse, interact on F, stow on X, jump on Space, sprint on Shift, walk on Ctrl, weapon cycle on the scroll wheel and the emote wheel on Z. The four arrow keys swipe the touchpad, which is how the PS5 version pans a map, and WASD still steers because the ship's wheel and the cannons read the same left stick.
Keyboard & Mouse · Output · Haptics & lightbar
by OmniControl · 0 imports

Sea of Thieves - Controller Tuning
Co-op
Steady aim curve with full trigger travel and a cannon-fire trigger effect for sailing and combat.
Sticks & triggers · Haptics & lightbar
by OmniControl · 6 imports
Made a setup you love?
Share it with the community, and other players can import it in one click.
Every pack is free to browse and import. Lighting, haptics, motion and key binds apply straight away; buttons, sticks and triggers reach your game once Emulation is on. Only creating and sharing your own pack needs Pro.