
SILENT HILL f - Dodge And Commit
Horror
Shortens the heavy attack trigger throw and puts a commit point in the pull, raises right stick turn speed for enemies flanking you, and softens the left stick low end for walking pace and dodge direction.
Sticks & triggers · Haptics & lightbar
by OmniControl · 0 imports

SILENT HILL f - Keyboard to Controller
Action
Silent Hill f is a melee-centric entry (no guns for most of the game), so LMB attack and a dedicated guard/parry key take priority over any ADS bind, with dodge and run getting their own keys and flashlight matching the series' real toggle convention - newer title, worth an in-game keybind check to confirm exact defaults.
Keyboard · Sticks & triggers · Haptics & lightbar
by OmniControl · 0 imports

SILENT HILL f (PS5 Remote Play)
Horror
Light attack is left mouse and heavy attack is right mouse, matching the R1 and R2 the PS5 build uses, with Focus held on Ctrl at 0.7 mouse scale so facing a target stays steady, and a deliberate 55 cm/360 base to suit the pacing. Lock on is on C and MOUSE4, dodge on Space, check on F and the run toggle on Shift, so holding Shift and C together gives the L3 plus R3 special action. Weapons cycle on Q and E with a quick swap on MOUSE5 for a worn weapon, the item shortcut is on the middle mouse button, and the journal and equipment sit on G and B.
Keyboard & Mouse · Output · Haptics & lightbar
by OmniControl · 0 imports
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