Street Fighter 6
OmniControl setups for Street Fighter 6. Free to browse and import.
3 configs

Street Fighter 6 (PS5 Remote Play)
Fighting
The classic six-button grid on UIO and JKL with directions on the d-pad, and every smoothing value pinned to zero so a keyboard press reaches the console as fast as the stream allows. For World Tour and casual play rather than ranked: a two-frame link is 33 ms and a stream usually costs more.
Keyboard & Mouse · Output · Haptics & lightbar
by OmniControl · 0 imports

Street Fighter 6 - Keyboard to Controller
Fighting
The arcade six-button layout on UIO and JKL, movement on a clean D-pad rather than an analog stick, so quarter-circles read exactly.
Keyboard & Mouse · Haptics & lightbar
by OmniControl · 0 imports

Street Fighter 6 - Motion Diagonals
Fighting
Clean-diagonal left-stick tuning (0.85 curve) so quarter-circle and dragon-punch motions land reliably for stick players, in electric Street Fighter 6 blue.
Sticks & triggers · Haptics & lightbar
by OmniControl · 0 imports
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