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Street Fighter 6

OmniControl setups for Street Fighter 6. Free to browse and import.

3 configs

Street Fighter 6 (PS5 Remote Play)

Fighting

The classic six-button grid on UIO and JKL with directions on the d-pad, and every smoothing value pinned to zero so a keyboard press reaches the console as fast as the stream allows. For World Tour and casual play rather than ranked: a two-frame link is 33 ms and a stream usually costs more.

Keyboard & Mouse · Output · Haptics & lightbar

by OmniControl · 0 imports

Street Fighter 6 - Keyboard to Controller

Fighting

The arcade six-button layout on UIO and JKL, movement on a clean D-pad rather than an analog stick, so quarter-circles read exactly.

Keyboard & Mouse · Haptics & lightbar

by OmniControl · 0 imports

Street Fighter 6 - Motion Diagonals

Fighting

Clean-diagonal left-stick tuning (0.85 curve) so quarter-circle and dragon-punch motions land reliably for stick players, in electric Street Fighter 6 blue.

Sticks & triggers · Haptics & lightbar

by OmniControl · 0 imports

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Every pack is free to browse and import. Lighting, haptics, motion and key binds apply straight away; buttons, sticks and triggers reach your game once Emulation is on. Only creating and sharing your own pack needs Pro.