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Armored Core VI: Fires of Rubicon

OmniControl setups for Armored Core VI: Fires of Rubicon. Free to browse and import.

3 configs

Armored Core VI: Fires of Rubicon - Keyboard to Controller

Vehicle

AC6 is already controller-native on console, so this reproduces its own real PC default keys: Space is boost/Quick Boost (held with a direction for Assault Boost), Shift is the melee weapon, LMB/RMB fire the two arm weapons, and Q/E fire shoulder weapons - the four-weapon-group layout the game itself defaults to.

Keyboard · Sticks & triggers · Haptics & lightbar

by OmniControl · 0 imports

Armored Core VI: Fires of Rubicon (PS5 Remote Play)

Action

All four weapons sit where a shooter hand expects them, so they can go off together: left click is the right arm unit, right click the left arm, and Q and E fire the two back units. Shift and Mouse 5 both quick boost, Space ascends, C toggles boost and Mouse 4 holds assault boost, which keeps every boost off the face buttons and leaves the thumb on the movement keys. Middle click is Target Assist on the right stick click, F takes the access and shift control prompt, R pulls a repair kit, V scans and 1 and 2 reach the purge and option directions on the D-pad.

Keyboard & Mouse · Output · Haptics & lightbar

by OmniControl · 0 imports

Armored Core VI: Fires of Rubicon - Four Weapon Discipline

Action

Both trigger pulls reach full press two thirds of the way down so the shoulder weapons fire sooner, with the haptic commit point sitting on that firing position and a right stick that slows near center and speeds up at full deflection.

Sticks & triggers · Haptics & lightbar

by OmniControl · 0 imports

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