Tom Clancy's The Division 2
OmniControl setups for Tom Clancy's The Division 2. Free to browse and import.
3 configs

Tom Clancy's The Division 2 - Keyboard to Controller
Shooter
The Division 2's cover-shooter defaults: Space vaults into cover (context-sensitive with movement), LCtrl crouch, LShift sprint, skill keys (Q/E) for the two equipped gadgets, grenade on a dedicated key, R reload - matching the game's real PC binds closely.
Keyboard · Sticks & triggers · Haptics & lightbar
by OmniControl · 0 imports

Tom Clancy's The Division 2 (PS5 Remote Play)
Shooter
E and Q throw skill one and skill two on the two bumpers the game puts them on, G is the grenade and holds for grenade types, V is the armor kit and holds for consumables, X melees and middle mouse marks a target. Space takes cover, holds to change cover and double taps to roll, while Ctrl vaults and climbs, which the pad keeps on its own separate button, and 1 to 3 all cycle the weapon because the pad has a single swap button rather than three slots. The left stick ramps in over about 70 ms so a tap of A or D slides you along cover instead of popping you out of it, aim is 38 cm per 360 and drops to 0.6 in the over the shoulder aim state, and M opens the map on the touchpad.
Keyboard & Mouse · Output · Haptics & lightbar
by OmniControl · 0 imports

Tom Clancy's The Division 2 - Controller Tuning
Shooter
Refined cover-shooter curves and weapon-trigger feel for the DC endgame.
Sticks & triggers · Haptics & lightbar
by OmniControl · 6 imports
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