
WWE 2K26 - Keyboard to Controller
Sports
WWE 2K's PC keyboard scheme maps grapple to LMB, strike to RMB, run on Shift, and climb on Space (for turnbuckle/rope work) - but the real defining bind is reversal, a tight-timing-window counter that WWE 2K has used the same dedicated key for across entries, kept on its own face button here rather than doubled up with grapple.
Keyboard · Sticks & triggers · Haptics & lightbar
by OmniControl · 0 imports

WWE 2K26 (PS5 Remote Play)
Fighting
The ring runs on WASD with the light and heavy strikes on the two mouse buttons, so the light into heavy combo chain stays under one hand. E grabs and whips, Space is the reversal and the held block, Shift runs, Ctrl is the modifier that turns light into a Signature and heavy into a Finisher, R picks up weapons and drags, and C climbs and leaves the ring. Taunts and payback sit on 1 to 4, target change is on Mouse4 and the touchpad target display on Mouse5; the right stick's pin, lift and reposition flicks are not something a keyboard can send, so this preset covers the strike, grapple and taunt game.
Keyboard & Mouse · Output · Haptics & lightbar
by OmniControl · 0 imports

WWE 2K26 - Pin Flick Timing
Sports
The pin kick out flick registers from a shorter right stick push, sprint reaches full at two thirds of the left trigger pull, and both triggers turn the submission wheel sooner.
Sticks & triggers · Haptics & lightbar
by OmniControl · 0 imports
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