Profiles · Free + Pro
Every setup, saved.
Unlimited profiles bundle your maps, tuning, emulation and lighting. Switch by hand or let a game load its own.

- Unlimited profiles
- Per-game profiles with automatic activation
- One-click active-profile switching
- Feature summaries at a glance
- Last-used tracking
- Import and export
The limits are listed under Limitations.
In depth
Why use it
Different games need different setups. A racing game wants long trigger travel and a gentle stick curve. A twin-stick shooter wants a tighter deadzone and aggressive response. A controller-only title you drive with Keyboard and Mouse needs its own turn-match calibration. Without profiles you would re-tune all of that by hand every time you switch. With per-game controller profiles, each configuration lives in its own slot and loads in one click.
This benefits anyone who plays more than one game, shares a PC with other players, or runs a controller across several genres. It also protects your work: a saved profile is a stable record you can return to after experimenting.
Use cases
- Per-game setups. Keep one profile per game, each with the remaps, curves, and emulation output that title needs, and switch between them as you change games.
- Multiple players on one PC. Give each person their own profile with their own mappings and stick feel, then switch when the controller changes hands.
- Genre presets. Build a racing profile, an FPS profile, and a platformer profile, and reuse them across similar titles.
- Keyboard and Mouse titles. Store the turn-match calibration and Play Mode state alongside the mappings for a controller-only game so the setup is ready the moment you activate it.
- Backup and sharing. Export a dialed-in profile to a file, then import it after a reinstall or hand it to a friend.
Supported devices and compatibility
Profiles work with every controller OmniControl supports: Sony DualSense, DualSense Edge, DualShock 4, and DualShock 3; Microsoft Xbox Series X|S, Xbox One, Xbox 360, and Xbox Elite Series 2; the Nintendo Switch Pro Controller; and generic HID gamepads. Controllers connect over USB or Bluetooth.
A profile stores whatever settings the connected hardware exposes. DualSense extras like adaptive-trigger feel and lightbar looks are saved in the profile, but those extras are only available over USB. Over Bluetooth, standard remapping and emulation still apply, while the adaptive-trigger and lightbar portions of the profile have no hardware to drive.
Limitations
Profiles hold one configuration per game, so if you want two different setups for the same title you keep them as two separate profiles. Automatic profile switching on game launch is part of Game automation, which is a Pro feature (see the tier note below). On the free tier you switch profiles manually with one click, which takes effect immediately.
Tips and best practices
Run Calibration before you build a profile. Calibration measures stick and trigger drift and stores a snapshot inside the profile, so your tuning sits on top of corrected hardware rather than compensating for it.
Name profiles after the exact game and keep one profile per title. When you later enable Game automation, OmniControl matches the launched game to its profile and loads it automatically, so a clear one-to-one naming scheme pays off the moment you upgrade.
Export your best profiles as a backup once they feel right. Reimporting a saved file is faster than rebuilding a configuration after a reinstall.
Works with the rest of OmniControl
Profiles tie the whole platform together. They store your remaps, the emulation output target, and your Keyboard and Mouse calibration, and they pair with the Game Center so the right setup loads when the right game runs. Automatic switching, watermark-free overlays, and emulation itself are part of Pro; manual profiles and your game library are free.
OmniControl contains no anti-cheat evasion. Emulation presents a genuine virtual device through ViGEmBus at the driver level, but that does not exempt any title's rules. The pack catalog includes keyboard-and-mouse packs for online first-person shooters. A publisher can detect keyboard and mouse played through a virtual controller and penalise your account for it, and that risk sits with you as the player, not with OmniControl. OmniControl does not police which games you use it with and cannot enforce any title's policy on your behalf, so check a game's rules before you play it this way. If a game blocks virtual controllers, that is expected, and OmniControl does not bypass it.