Profiles & Game Center
A profile is the saved set of tuning for one game. Game Center holds your profiles as a library and loads the right one automatically when a game takes focus, so your setup follows the game you are playing.
What a profile holds
A profile stores everything you tune for a single game in one place:
- Remaps, shift layers, combos, and turbo
- Stick response curves, deadzones, and per-stick sensitivity
- Trigger travel points and adaptive-trigger feel
- The emulation output the game sees (virtual Xbox 360 or DualShock 4)
- Keyboard & Mouse turn-match calibration and Play Mode setup
- A calibration snapshot of measured stick and trigger drift
Because the profile carries the emulation output and the Keyboard & Mouse calibration, switching games also switches which virtual pad is presented and how the mouse maps to the aim stick.
How Game Center switches profiles
Game Center shows your games as a library grid. When a game takes focus, its matching profile loads. When you leave the game, that profile unloads. You do not open a menu mid-session - the switch follows the foreground window.

One profile per game
A game maps to a single profile. If you want two setups for the same game, keep the settings you switch between inside that one profile rather than adding the game twice.
Create a profile and tie it to a game
Add the game
In Game Center, add the game so it appears as a tile in the library grid.
Open its profile
Select the tile to open the profile. A new profile starts empty and inherits nothing from other games.
Set the emulation output
Choose the virtual pad the game should see. See Emulation for when to pick Xbox 360 versus DualShock 4.
Tune remaps, sticks, and triggers
Add your remaps, stick curves, and trigger points. These save into this profile only.
Calibrate if needed
Run the calibration wizard to store a drift snapshot, and if you use Keyboard & Mouse, run turn-match so aim tracks the mouse for this game.
Confirm the auto-switch
Launch the game. When it takes focus, the profile loads; when you close or Alt+Tab away, it unloads.
Keyboard & Mouse saves per game
Turn-match calibration and Play Mode are stored in the profile, so each game keeps its own turn rate and mapping.
Single-player and controller-friendly games only
Anti-cheat boundary
OmniControl is for single-player and controller-friendly games. It is not a tool for defeating anti-cheat, and kernel-anti-cheat competitive shooters are out of scope. Do not use profiles, emulation, or Keyboard & Mouse to bypass anti-cheat protection.
Emulation presents a genuine virtual device through the ViGEmBus driver rather than injecting into a game, but that does not make it appropriate for protected competitive titles. Keep profiles to games where a controller or virtual pad is welcome.