Overlay Studio
Overlay Studio puts a transparent, always-on-top window on screen that mirrors your live controller in real time. The source can be real hardware or a keyboard-and-mouse pad, so what viewers see matches exactly what you press.
What the overlay shows
The overlay is a live mirror of the pad OmniControl is reading. Buttons light as you press them, sticks and triggers move as you move them, and the layout follows the connected controller. Because it draws from the same input OmniControl already tracks, it reflects your real inputs rather than a recording.

Turn on the overlay
Open Overlay Studio
Pick the source
Enable the overlay
Position it
Styling
Overlay Studio includes styling options so the mirror fits your capture or stream. Adjust the look until it reads clearly against your gameplay, then leave it in place - the style is remembered for next time.
Keep it readable
A smaller, corner-anchored overlay stays out of the action while still showing every input. Test it against a bright and a dark scene before you record.Toggle with a hotkey
You can show or hide the overlay with a hotkey, so you never have to leave your game to switch it off. Set the hotkey in Overlay Studio, then press it any time to toggle the window.
For example, you might set it to F9. Avoid F8, which OmniControl uses to start and stop keyboard-and-mouse turn-match calibration.
Always on top
The overlay stays above other windows by design. If it ever covers something you need, use the toggle hotkey to hide it rather than closing OmniControl.Mirroring a keyboard-and-mouse pad
If you play with Keyboard & Mouse mode, the overlay can mirror the virtual pad it drives. WASD, mouse aim, and your bound keys show up on the overlay just like a physical controller, which makes it easy to confirm your bindings are firing.