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Overlay Studio

Overlay Studio puts a transparent, always-on-top window on screen that mirrors your live controller in real time. The source can be real hardware or a keyboard-and-mouse pad, so what viewers see matches exactly what you press.

What the overlay shows

The overlay is a live mirror of the pad OmniControl is reading. Buttons light as you press them, sticks and triggers move as you move them, and the layout follows the connected controller. Because it draws from the same input OmniControl already tracks, it reflects your real inputs rather than a recording.

Overlay Studio showing a live controller mirror with styling options
A transparent, always-on-top overlay mirroring the live controller.

Turn on the overlay

1

Open Overlay Studio

Go to the Overlay Studio page in OmniControl.
2

Pick the source

Choose the controller to mirror. This can be a physical pad connected over USB or Bluetooth, or a keyboard-and-mouse pad if you are driving a virtual controller.
3

Enable the overlay

Turn the overlay on. It appears as a transparent, always-on-top window over your game or desktop.
4

Position it

Drag the overlay to where you want it on screen.

Styling

Overlay Studio includes styling options so the mirror fits your capture or stream. Adjust the look until it reads clearly against your gameplay, then leave it in place - the style is remembered for next time.

Keep it readable

A smaller, corner-anchored overlay stays out of the action while still showing every input. Test it against a bright and a dark scene before you record.

Toggle with a hotkey

You can show or hide the overlay with a hotkey, so you never have to leave your game to switch it off. Set the hotkey in Overlay Studio, then press it any time to toggle the window.

For example, you might set it to F9. Avoid F8, which OmniControl uses to start and stop keyboard-and-mouse turn-match calibration.

Always on top

The overlay stays above other windows by design. If it ever covers something you need, use the toggle hotkey to hide it rather than closing OmniControl.

Mirroring a keyboard-and-mouse pad

If you play with Keyboard & Mouse mode, the overlay can mirror the virtual pad it drives. WASD, mouse aim, and your bound keys show up on the overlay just like a physical controller, which makes it easy to confirm your bindings are firing.

Anti-cheat boundary

OmniControl is built for single-player and controller-friendly games. It is not a tool for defeating anti-cheat, and kernel-level anti-cheat competitive shooters are out of scope. Do not use the overlay, emulation, remapping, or Keyboard & Mouse mode to bypass those protections.