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FAQ

Short answers to the questions people ask most often about OmniControl. Follow the links for full guides and step-by-step setup.

The basics

What is OmniControl?

OmniControl is a Windows 10/11 desktop app that sits between your controllers and your games. It is a complete controller platform, not only a remapper. You can read any supported pad as a live 3D model with diagnostics, remap any button, stick, trigger, or paddle to any input, key, mouse action, or macro, tune sticks and triggers, and present a virtual Xbox 360 or DualShock 4 to games. Emulation runs through the ViGEmBus kernel driver, so the game sees a genuine device, not an injector. Start with Remapping and Emulation.

Which controllers are supported?

DualSense and DualSense Edge, DualShock 4 and DualShock 3, Xbox Series X|S, Xbox One, Xbox 360, and Xbox Elite Series 2, the Switch Pro Controller, and generic HID gamepads. Each connects over USB or Bluetooth and shows as a live 3D model. Full walkthrough in Controller setup.

USB or Bluetooth: does it matter?

Standard remapping and emulation work over both. DualSense extras, the adaptive triggers, gyro and motion, touchpad, and lightbar, come over USB only. Over Bluetooth those extras are not available. If you rely on gyro aiming or adaptive triggers, connect over USB.

What are the system requirements?

Windows 10 or 11, 64-bit. The installer sets up OmniControl itself; the ViGEmBus driver that emulation needs is a separate one-click install from the Drivers card in Settings. Updates are cryptographically signed and delivered in-app, so you do not reinstall to stay current. See Installation.

Keyboard and mouse

How does keyboard and mouse mode work?

Keyboard and Mouse mode drives a virtual pad from your keyboard and mouse so you can play controller-only games. W+A+S+D maps to the left stick for movement, the mouse maps to the aim stick, and any key becomes a button, trigger, or macro. Output goes through Emulation via ViGEmBus, so the game reads a genuine controller. Aim tracking depends on a one-time, timing-free turn-match calibration:

1

Line up a landmark

Pick a fixed point in the game world and face it.
2

Turn one full circle

Press F8 to start, turn a single 360 in-game with the mouse until the landmark lines up again, then press F8 again to stop. F8 works from any focused window.
3

It locks your turn rate

OmniControl stores your in-game turn rate so the aim stick tracks the mouse instead of drifting. It saves per game and you can redo it any time.

See Keyboard and mouse for Play Mode, DPI measurement, and the rest.

Does keyboard and mouse mode give me aim assist?

No. OmniControl does not add, provide, or automate aim assist. Because the game sees a real controller through the virtual pad, any aim assist the game itself gives to controller players applies exactly as it would to a physical pad. That is the game's own feature, not OmniControl's.

Why does mouse aim need calibration to feel right?

A mouse reports movement as it happens, while a stick reports a held position that keeps the camera turning until released. Feed mouse motion straight to the stick and the camera drifts past where you pointed. Turn-match calibration measures your game's real turn rate so the aim stick maps to the mouse. Setting the game's controller sensitivity high (often maximum) raises the turn cap, so more of your motion maps 1:1 before it saturates. The honest promise is 1:1 up to your game's turn cap. Details in Keyboard and mouse.

Pricing and tiers

Is OmniControl free?

Yes, with a Pro upgrade. The free tier covers the controller manager, live input and diagnostics, calibration, the 3D viewer, button mapping including keyboard-and-mouse bindings, basic stick and trigger tuning, lighting and the Lightbar Studio, rumble and haptics, motion controls, Themes including the animated controller skins, the stream overlay (watermarked), and profiles and your game library. Browsing and importing community Game Packs is free too.

What does Pro cost and what does it add?

Pro is available as a monthly plan or a one-time purchase with free updates; see Pricing for current prices. It unlocks, in full:

  • Emulation - virtual Xbox 360 or DualShock 4 output, with rumble passthrough.
  • Keyboard & Mouse - drive a virtual pad from your keyboard and mouse, with turn-rate calibration.
  • Gyro Aim - your controller's gyro steers the aim stick.
  • Layers - hold or toggle a button to swap the whole map, and stack them.
  • Macros, and binding a macro to any input.
  • Stick Studio, Trigger Studio and Adaptive Trigger Studio - custom curves and per-zone resistance.
  • Recorder, including ghost practice.
  • Game automation - profiles and emulation switching themselves when a game launches.
  • Game Packs - creating and sharing your own. Browsing and importing them is free.
  • Overlay watermark removal.

You can start free and upgrade later.

Is motion free or Pro?

Both, and the split is worth knowing. Reading motion, the motion visualiser and the DSU server that feeds gyro to emulators are all free. Gyro Aim - using the gyro to steer the aim stick in an ordinary game - is Pro, because it reaches the game through the emulated pad.

Do remaps and tuning work without Pro?

You can set up and preview controller remaps and stick or trigger tuning for free. Controller-to-controller remaps and tuning reach a game through Emulation, which is Pro. Keyboard-and-mouse bindings inject off the live input stream and work on their own, but the full keyboard-and-mouse play experience drives a virtual pad, so it needs Emulation.

Games, emulators, and limits

Does OmniControl support my emulator?

Yes for the supported paths. OmniControl runs a DSU motion server that feeds gyro to emulators, and a Dolphin bridge that presents a Wii Remote, Wii Remote plus Nunchuk, or GameCube controller. See Emulation and Motion.

Will some games block the virtual controller?

Some titles, usually those with anti-cheat, detect or reject virtual and ViGEm controllers on purpose. OmniControl does not and will not circumvent that. If a game blocks the virtual pad, it will not work there, and that is intended.

Will OmniControl get me banned?

Anti-cheat boundary

OmniControl is built for single-player and controller-friendly games. It is not a tool for defeating anti-cheat, and kernel-level anti-cheat competitive shooters are out of scope by design. Emulation presents a genuine virtual device via ViGEmBus rather than injecting into a game, but that does not exempt any title's rules.

We ship no keyboard and mouse presets for competitive shooters that pair kernel anti-cheat with controller aim assist, because driving a virtual pad in those is the combination this project deliberately does not support. That is a choice about what we build and publish, not a lock on your machine: OmniControl does not police which games you use it with and cannot enforce any title's policy on your behalf. That responsibility is yours. Use it where controller input and remapping are allowed, and check a game's rules when in doubt.

Still stuck? Start with Troubleshooting.